The [http://spine-editor.com/ Spine editor] provides a 2D animation tool for creating 3D animations for games and other projects. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes.
The Spine Editor is the premier graphics 2D animation, visual scripting, and visual prototyping tool for games. The Spine Editor is a graphical editor for creating two dimensional animations as seen in many games and movies. In addition to creating animations, the innovative software can produce a C# or C++ game at the click of a button.
Spine is a static-flow graph for defining in an intuitive way how a set of animation clips should behave together to create a new animation sequence. The flow graph represents a set of clips that can be combined in any order to form the new animation. Spine can allow the artist to cover a large range of tasks and to configure the results of those tasks through simple visual parameters.
Spine is a free and open source 2D pixel animation editor (or ‘Open Source 2D Animation Toolkit’, in other words), built on GLSL shaders and exploiting OpenGL 3.3. An import program prepares the animation data and the rendering program uses the shader program to render. Rendering is done with pixel shaders. A C# API accesses the object's data and handles the input. d2c66b5586