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We spoke with NVIDIA's senior vice president of content manufacturing, Tom Ryan, about the future of GeForce NOW. While he couldn't tell us much about how it's all working - he didn't know details about what kind of servers they have and what the service costs - he said that a number of mobile developers have started using GeForce NOW as their primary streaming game platform to remotely develop games on a PC, and then run a GeForce NOW server to \"give it a try and see if it's an option for you.\" He said they're currently talking to mobile companies like the ZTE Open C, the Facebook-owned Oculus, and a number of indie providers as possible clients.
We expect to see a lot more from GeForce NOW in the future, and hopefully NVIDIA will be able to publicly tell us just exactly what they're cooking up down the road. Tegra X1, Android TV, and SHIELD all kick off in 2014, and it's very likely we'll see GeForce NOW added to them. Whether or not that has anything to do with the new Minecraft Pocket Edition update coming next week - we'll have to see.
As Ericsson Texture Compression, Nvidia Texture compression has a top-to-bottom philosophy regarding compressing textures before the final rendering pass. The best textures are those that don't require much work before they're saved. By skipping compression in this way, developers can lower memory requirements, which is great for Android apps, or if you need to stream a game or application to another device. However, in-game settings might not have this flexibility, and will be forced to use textures that have already been compressed by the time you hit the gaming stage. It's handy that neither FireStrike nor any other Linux driver driver supports this format. d2c66b5586